roomie ux app design.

In this project, our team developed an interactive digital prototype, mirroring the app's interface and evaluating its usability. This process began with a low-fidelity paper prototype and progressed to a mid-to-high-fidelity version using Figma. The app was conceived following the structural model of a dating app. Numerous rounds of testing and diverse research methodologies were undertaken to refine the prototype, ultimately culminating in the creation of the final iteration.

- Figma

- Usability Testing

- Prototyping

- Research Methods

Survey + affinity map

  • I designed and distributed a student survey, analyzed responses for recurring themes, and synthesized insights using a Rose, Bud, Thorn affinity map to identify strengths, opportunities, and pain points.

mapping

  • In class, we brainstormed college experience pain points on Post-its, then grouped them by theme. This collaborative activity revealed common challenges to inform future design solutions.

How might we

  • We used a “How Might We” exercise to reframe challenges as opportunities, helping the team generate and prioritize ideas for prototyping.

    •  “As a Freshman/Sophomore in college living on campus, I want to find a compatible roommate so that my college experience isn't stressful and my living situation is satisfactory.”

    • "As a Freshman/Sophomore in college, I want to set up a profile that showcases who I am as a student and person so that I can find someone with similar interests and lifestyle to live with."

    • "As a student I want to see a lot of roommate options in one place that tells me a lot about a person in a short synopsis, so that I can quickly find a good match."

Who and why

mural

Paper Prototype

  • Testing the paper prototype showed that while users understood the icons, navigation needed tweaks. We added a save button and simplified the sign-up and home pages to improve overall usability.

My Role

  • I created a set of paper prototypes and conducted user research, while collaborating with the team on the Figma prototype and final presentation.